Suikoden V

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Suikoden V
幻想水滸伝V Gensōsuikoden V
Suikoden V cover art.png
PlayStation 2 Japanese cover art
Developer Hudson Soft
Konami
Released Sony PlayStation 2
Japan.gif February 23, 2006
United States.gif March 21, 2006
European Union.gif September 22, 2006
Australia.gif October 10, 2006
Platforms Sony PlayStation 2
Sales Sony PlayStation 2
Japan.gif 194,780
Predecessor Suikoden Tactics
Successor Gensosuikoden I&II
Suikoden V (幻想水滸伝V, Gensōsuikoden V) is the fifth main installment of the Suikoden video game series and is both the ninth and tenth game released overall, along with Gensosuikoden I&II which was released on the same day in Japan. It was designed and released for the Sony PlayStation 2.

The games plot concerns a civil war in the Queendom of Falena between powerful government factions. A coup d'etat leaves the Prince of Falena and his retainers exiles before founding a loyalist force determined to retake the capital of Falena and restoring the government overthrown by the manipulative Godwin Faction.

Gameplay

General

Like other games in the Suikoden series, the player controls the protagonist and travels with him around the world map, advancing the plot by completing tasks and talking with other characters. In towns, the player can gather information, sharpen character's weaponry, learn new skills, and buy equipment; wilderness areas generally feature random encounters with monsters. Suikoden V also contains a number of minigames, including, but not limited to, fishing, Blind Man's Bluff, Checkers and more.

Battle System

Suikoden V's battle system seems the return of six person parties in combat rather than the four person parties of Suikoden IV, reversing the change made by its predecessor. Each character is individually controllable, as well, as opposed to Suikoden III. The skill system, first seen in Suikoden III, also returns. Different characters have affinities for different skills. Only two skills can be equipped to each character, though they can be switched at any time between battles. If all six characters lose all their hit points and are thus incapacitated, it is game over and the player must restart from a previous save. Exceptions exist for certain plot battles in which winning is optional; the player can lose and the plot continues on, albeit in a slightly different fashion.

The characters can be set up in a variety of fighting formations across a 6x4 grid. Each formation allows the party to gain increased statistics, such as increased defense or increased attacks, occasionally offset by decreased stats in other categories, as well as a special attack based on the formation. New formations are acquired over the course of the game. Like in previous games, some characters have special cooperative attacks that can potentially do more damage. These attacks often do more damage than normal and cannot miss, but they also cannot receive critical damage bonuses and cannot hit targets multiple times. The damage of certain cooperative attacks depends on choices that the player has taken in dialogues in the game (e.g., Sworn protector, the attack of Lyon and Hero (Suikoden V) does more damage if the player is nice to Lyon). An auto-battle function is enable as well for quickly breezing through easy battles.

Characters that don't participate directly in combat usually offer other services to the Prince, such as running a shop, giving clues for potential recruits, or aiding in the strategic war battles. Additionally, up to four characters may be kept in reserve of the current party; some non-combat characters, when in the reserve, offer minor benefits such as healing after battle or a greater chance of finding a special item after battle.

Runes are handled similarly to other games in the series. Characters have a certain number of spell usages per spell level with a maximum of 9 usages per level. Other runes offer different benefits, and some may be used as often as desired. Rune Unites return again, but this time, rune spells can be combined on every level, not only the fourth.

The strategic war battles now take place in real-time with more freedom of movement than the hex and square based earlier installments. Instead, the battlefield is now continuous. Before starting the battle, the player has to organize the characters in units of three. Both land and naval battles exist in the game with some battles combining both elements. There are also additional benefits to having certain characters in certain units, such as magical attacks using runes or leadership bonuses. A few special units exist as well in beaver units and dragon cavalry units, which can travel on both sea and land.

New Game +

Upon completion of the game, the player is prompted to make a special save file. Loading from this save file will allow the player to begin the game anew with a variety of bonuses based on their status in their first playthrough. This includes:

  • Accumulated play time
  • The name you originally gave the protagonist.
  • Total potch.
  • All items held in the shared "Party" pool (with exceptions listed below).
  • All items stored in warehouse (with exceptions listed below).
  • All collected formations, epics and teaching books.
  • All Party SP, but not individual character SP.
  • Headquarter stores will be fully equipped.
  • All handed over window, voice, sound sets, old books and food will count as being handed over. Chests previously containing these items will now hold 10,000 potch each.
  • All checkers pieces collected will be transferred to the new playthrough.
  • Dashing will now be possible even without Cathari in the party.
  • You will no longer need to recruit the DoReMi Elves to access Cornelio's sound test option.
  • Georg and Zweig will be selectable for the final dungeon and final boss battle.

The following items and effects do not carry over:

  • The name of your army or your castle will need to be reentered.
  • Plot related runes will be removed and will be acquired as the plot dictates yet again.
  • Characters and DoReMi Elves will have to be recruited again.
  • Character levels will revert to their default for all characters on recruitment.
  • Personal SP will be returned to their default for all characters on recruitment.
  • All skill ranks will be returned to their default for all characters on recruitment.
  • All weapon levels will be returned to their default for all characters on recruitment.
  • All equipment on all characters will be returned to their default for all characters on recruitment.
  • Tracked stats such as total number of enemies killed, damage dealt, HP recovered, etc, will revert to zero.
  • The sun set equipment cannot be transferred in any way and must be reacquired in a new playthrough.
  • Plot-related "Important Items" such as the Blinking Mirror will be removed and will be acquired as the plot dictates yet again.
  • Unappraised items cannot be transferred in any way and must be reacquired in a new playthrough.
  • Trade items cannot be transferred in any way and must be reacquired in a new playthrough. Trade items whose appearance must be unlocked via trading (Wine, sake, goldwork, etc) must be obtained all over again.
  • Your blacksmith's upgrade limit will return to the default and must again be enhanced via hammers.
  • You will once again have to visit locations at least once before Viki can teleport you there.
  • Both the comment box and Oboro's investigations will be reset.
  • Shun Min's fish pool will be reset, requiring the player to find and give her the fish again.
  • Character affinity ratings towards the protagonist will be reset to their default.